Visual saliency & attention
An information-theoretic account of what draws the eye (the AIM model), together with eye-tracking data, evaluation metrics and benchmarks for comparing models with human gaze.
Professor
School of Computer Science
University of Guelph, Canada
About
I study how vision works, in brains and in machines, and what each can teach us about the other.
My research sits at the meeting point of computer vision, deep learning, human perception and computational neuroscience. Much of it asks a simple question in different guises: what information does a visual system keep, and why? That question has led to information-theoretic models of visual attention, to large-scale studies of human eye movements, and more recently to work on what deep neural networks actually encode, from absolute position to shape, texture and motion.
I completed a BSc (double major in Computer Science and Pure Mathematics) at the University of Guelph, an MASc in Systems Design Engineering at the University of Waterloo, and a PhD in Computer Science at York University. I held postdoctoral positions at INRIA in France and at Epson Canada, then served as Assistant and later Associate Professor at the University of Manitoba, and as a faculty member at Ryerson University (now Toronto Metropolitan University), before returning to Guelph.
Prospective students. I am always glad to hear from strong graduate and undergraduate students interested in vision, perception and deep learning. Please email me with a short note on your interests and a CV.
Research
An information-theoretic account of what draws the eye (the AIM model), together with eye-tracking data, evaluation metrics and benchmarks for comparing models with human gaze.
Probing the hidden content of convolutional and spatiotemporal networks: how they encode absolute position, why padding matters, how they balance shape against texture, and what is static or dynamic in video models.
Segmentation and salient-object ranking, along with collaborations that carry vision and learning into human–computer interaction, security, medical physics and animal health.
Working papers
A monograph and four papers from a current research programme, released as working drafts in October 2026. Each has its own DOI on Zenodo, where later versions will appear. An overview of the programme is at mostlythoughtthrough.com.
Publications
Writing
Mostly Thought Through
mostlythoughtthrough.comMy personal blog: longer-form thinking on research, perception, AI and whatever else is on my mind.